GOALS AND OBJECTIVES

The following highlighted goal areas, each containing specific objectives, have been established to provided a general overview of specific knowledge and skills which your child will be given opportunities to learn.

Please keep in mind that children grow and develop individually and cannot be compared to other children in your family or even with their peers. Therefore, every child will not necessarily attain all of the objectives in each goal area. They are not expected to do so.

COGNITIVE:

1. To promote creativity in thinking and doing.

Example: Accepting new ideas and different solutions.

2. To stimulate the young child's ability to reason and make decisions through classroom experiences.

Example: Asking open-ended questions, let the child find solutions, free play for deciding with whom to play and with which toys.

3. To expose the child to a variety of art medium.

Example: Q-tip painting, easel painting, sponge painting, finger painting, crayons, markers, glue, collage material.

 

SOCIAL - EMOTIONAL:

1. To promote social skills based on fairness and consideration of others.

Example: Walking quietly in the halls, learning to respect another person's time and space, taking turns.

2. To reinforce and foster a good self image in each child.

Example: Giving lots of praise and positive reinforcement and encourage children to know they are capable.

3. Acquire a feeling of security in new situations away from home.

Example: Learning to put on coats, button and zip, clean up toys, and rely on self.

4. To provide a loving Christian environment away from home.

Example: Being considerate of others.

LARGE AND SMALL MOTOR:

1. To provide the time and equipment for the natural development of large muscles.

Example: Outdoor play and muscle room play.

2. To stimulate small muscle development through the use of art experiences and manipulation.

Example: Scissors, glue, play doh, puzzles, and stringing beads.

3. To stimulate the body awareness and enhance body control through movement.

Example: Musical movement activities and group games.